A GPU in One Picture: SMs, Warps, and Memory
The parts of a GPU that decide inference speed, from streaming multiprocessors to DRAM, with one real GPU's numbers and three measurements.
What the hardware does during inference, and why it explains every serving technique.
The parts of a GPU that decide inference speed, from streaming multiprocessors to DRAM, with one real GPU's numbers and three measurements.
Where prefill and decode sit against a GPU's compute and memory limits, and why batching, quantization, and speculative decoding work, with an interactive roofline.
What DeepGEMM computes for DeepSeek's models: block-scaled FP8 and FP4 matrix multiplications, grouped GEMMs for MoE experts, and the fused Mega MoE kernel.